In 2010, when the young American student had just graduated from college, he decided to make a change.
“It was just something I was curious about, and I wanted to find out more about it,” he says.
“I had never heard of kuta.
I was looking for something that I could use in a business project or something that could help me save money.”
He decided to buy an iPad, and after downloading the app he set about to make some money, eventually earning more than $30,000 in a matter of months.
After spending his first month on the app, he found himself hooked.
With just two months left in college, the student had decided to try something new and make money by teaching others how to do it.
Within two years he had sold his first app to a company that would later go on to become one of the largest online video game publishers in the world.
But what he didn’t realise was that it was all part of a much bigger scheme.
This was the birth of the kuta business For years the kutas have been a staple in the American educational system, as the students work to master the game and earn money to buy a house.
The video game, invented in 2008 by a group of MIT graduates, was the first of its kind in the country, and has become the darling of the US media.
In the US, the game has been downloaded more than 50 million times, and is played by more than 20 million people, with over a million playing in the past year alone.
At the beginning of this year, a number of universities were considering shutting down because of the app’s popularity.
When the app was launched, a student at New York University, Aaron Gomes, had never seen a computer program so powerful.
He started a business, Kuta Software, which sold the app to companies that made games.
And within two years, he was a billionaire.
The first kuta was released on December 10, 2009.
Since then, the app has gone on to sell more than 60 million copies worldwide.
It’s one of only two apps that can play on all major consoles, as well as Windows PC and iOS devices.
Kuta has been embraced by a generation of young adults who are now turning their back on traditional schooling and are instead turning to video games, with one study suggesting that young adults spend more time playing video games than they do studying.
For the first time in history, there are now millions of students studying the game every day in the US.
There are also hundreds of thousands of kutans around the world, many of whom are students at universities across the world looking to cash in on the popularity of the game.
The number of kutsas is growing rapidlyThe number and size of kuteas around the globe are constantly changing.
A growing number of people in Japan, China and South Korea are turning to kuta to pay for their college educations.
More than a billion people have played kuta, according to figures from the World Wide Fund for Nature, which has estimated that there are more than 7 billion kutes in the game, with millions of these playing on the internet.
As of last year, there were over 30 million kutons around the US alone.
“The kuta has exploded into a billion dollar industry,” says Rob Hochman, co-founder of the company that launched the app.
“[We have] a young person in the United States, a young American living in India, a 20-something who is looking to buy the first home on the market for their parents and his wife.
They’ve all got to have access to kuta and that’s a big problem.”
The popularity of kuting has been driven by the demand from parents and teachers, as young adults seek out new ways to teach themselves the game – something that has proven popular in South Korea and Japan.
Many of these teachers use the game as an opportunity to make more money.
Teachers also love the idea of teaching their students to use kuta in a way that will make them a millionaire, because they think it will help them pass on their skills and knowledge to their students.
While the kute community is still relatively small, the popularity is rapidly growing.
Some experts estimate that by 2020, there will be nearly 1 billion kutos playing the game in the UK alone.
But the popularity doesn’t end there.
One of the biggest players in the kuting community is YouTube, which, alongside its own streaming services, is now the most popular video-sharing platform in the internet age.
YouTube also has a huge advertising budget, which it uses to promote its game and to attract more players.
If YouTube were to launch a full-fledged kuta company, it could be worth millions, says