Posted April 20, 2019 08:15:42 A new generation of virtual reality headsets are finally here, and they’re a boon to the hobbyists who make games and movies using the technology.
But a new problem with the hardware has popped up that can make some games unplayable.
Audacity Software says the new headsets are “designed to be as accurate as possible” but have “many of the same problems that are already causing trouble with older headsets.”
A developer for Audacity, Mike Pendergast, told Polygon that there are two main problems with the headsets: The first is a “disabling mechanism” that allows the headset to “disintegrate” and then “re-integrate.”
That means you can’t access your audio, video, or other features.
The second problem is that you can “access” your virtual reality headset by using a keyboard and mouse.
The problem is particularly noticeable with older virtual reality models.
If you use a Virtual Reality headset, there is a separate button on the side of the headset that lets you turn it on and off.
That button can also be used to toggle between two modes, including the one you’re currently in.
“It’s just an issue with how the hardware is configured,” Penderglast said.
“The issue is that the software is not configuring properly.”
The problem Penderginast is talking about is a bug in Audacity’s SDK.
It’s the “fix for the hardware,” but there are other problems with it, too.
For example, if you disable the “autoscroll” feature, it “loses all the functionality of the video” and can’t be used in game play.
It also makes it difficult to “switch between two video streams.”
To address the issue, Audacity has built a “transparent” option in the SDK that lets users “switch to a different video stream when the device is not in use.”
The developers also said they’re working with manufacturers to improve the software’s performance.
“We have no plans to bring this issue to the masses, so it’s not something we’re looking to change,” Pinderglast told Polygons blog.
“For now, the SDK is fully compatible with all headsets.
We hope to fix this by the end of the year.”
That doesn’t mean you can make games or movies with Audacity in the future, though.
“Currently, we have no plan to bring the issue to anyone outside of Audacity,” the developers wrote.
“In the future we will continue to work with the manufacturer to bring more transparency to their products and to bring a more user-friendly user interface.”
If you are a developer and you’re working on a game that’s using the software, Pendergrast advises that you should “keep the headset on, because the problem is with the SDK.”
Audacity is a popular software for games and films.
The software is available for Windows, Mac, and Linux.
There’s no way to create a game using the headsets alone.
But you can create a simple game that lets players “turn their head to look around the room, and then play with their virtual reality environment.”
That game can also include a voice-over to let players tell the story.
There are a few games that use Audacity that work well, including “Wake,” which lets players control their virtual world by “switching from one room to another.”
But that’s only part of what makes Audacity so popular.
Audacious’s software is also a major source of revenue for the studio.
It makes a good living out of licensing audio and video from video games to developers, including games like “Star Wars: Battlefront II,” “Star Citizen,” and “Escape Plan.”
Pendergranas new project is called “Audacity: The Movie.”
It’s a collaboration between the company and “Turtle Rock Studios.”
Pindergrast said the goal is to make “a great movie” that “uses all of the tools we have available in Audacious.”
That includes “the full range of the audio, the full range.
That includes the full spectrum of the graphics.”
It also includes the ability to create your own “audio-based worlds.”
“I really want to create something that is truly cinematic, but that also is immersive and really puts you in a world,” he said.